Glowing Citizens — transparent digital travel pass held up against the city
MFA Interaction Design · Umeå Institute of Design · 2006

Glowing
Citizens

RoleUX Designer — MFA Graduation Project
LocationUmeå, Sweden
TypeCivic Commerce · Smart City · Interaction Design
EraPre-smartphone — 2006

The City as
an Interface

In 2006 — years before the App Store, before NFC payments, before location-aware advertising — I designed a system that used the city itself as a commerce platform. Glowing Citizens reimagined the humble transit pass as an intelligent, disposable digital device: a transparent card that responded to the urban environment around it.

As you moved through the city, the pass became a window onto it — surfacing contextual promotions, local gems, and community offers from the gyms, cafés, dance studios, and libraries you passed. No apps to open, no screens to unlock. Just your city, quietly glowing with relevance.

This was my MFA graduation project at Umeå Institute of Design — a speculative design vision grounded in rigorous field research and participatory co-design methods.

2006
One year before the iPhone
3
Layers: transit, commerce, community
MFA
Graduation project — Umeå Institute of Design
The city as a dynamic, living interface
The Vision

"A Window to See
Through the Buildings"

Glowing Citizens proposed a lightweight, disposable digital pass — a daily or monthly transit ticket redesigned as an interactive portal into city life. As commuters moved through the urban landscape, the pass responded to their location, surfacing contextual offers and promotions from nearby places — without ever requiring them to stop, tap, or search.

TRANSIT PASS

The physical form factor everyone already carries — a daily or monthly bus/tram ticket — redesigned as a connected device.

CITY INTERFACE

Buildings, shops, civic spaces broadcast their offers and identity. The pass receives and filters them — turning the streetscape into a relevant, personal feed.

COMMERCE LAYER

A dance studio shares its new Salsa class — with a music clip. A café offers a free coffee. A gym promotes a day pass. All contextual, all ambient, all frictionless.

A Transparent Pass
That Glows with the City

The physical design of the pass was central to the concept. Transparent, thin, and beautiful — it was designed to feel like holding a piece of the city itself. The generative visual patterns on each pass reflected the character and energy of different venues and promotions.

Transparent Glowing Citizens pass held up against the city street Green transparent pass with city storefront behind it

The transparent pass held against the city — literally a window onto urban life. Location-aware promotions from nearby venues appeared on the pass display as you moved through the street.

Pink and yellow generative pass designs — the visual language of Glowing Citizens

The pass visual language — generative, fluid, and identity-coded. Each venue or promotion produced its own unique visual pattern, making the pass a canvas as much as a functional device.

Three pass states: browsing, detail, media playback

Three pass interaction states — browsing nearby offers, reading a promotion in detail, and playing a media preview (a salsa music clip from a dance studio). All navigable on the pass itself.

Understanding How
We Experience Motion

Before designing anything, I needed to understand how people perceive and notice things while moving through the city. I used two complementary research methods — Urban Probes and Participatory Design — to build a foundation of real insight.

Urban Probes
Participants documented their daily commuting journeys through photography — capturing what caught their eye, what they noticed, what they missed. This revealed the rhythm of urban attention: what rises above the noise of motion, and what doesn't.
Idea Cubes
Participatory design workshops using dice covered in imagery from technology, urban life, and social moments. Participants rolled the cubes and collaboratively constructed future scenarios — generating use cases and edge cases I couldn't have imagined alone.
Visual Synthesis
Photographic sequences from probe participants were printed and assembled into long horizontal timelines — a physical representation of the commuter experience that revealed patterns in attention, motion blur, and environmental awareness.
Urban probes photographic timeline — commuter experience research

Urban Probes output — participants' commute photographs assembled into a continuous timeline. The sequence reveals what captures attention in transit: signage, light, faces, the blur of passing architecture.

Idea Cubes participatory design workshop

Idea Cubes workshop — participants rolled dice covered in imagery to generate user scenarios collaboratively. The game format lowered barriers and produced unexpectedly rich use cases.

Exploring motion — how we experience things on the move

Motion research — exploring how the city appears differently at walking pace vs. transit speed. Key insight: ambient, peripheral information is more accessible in motion than detailed text.

Reacting to Places,
Not to Notifications

A key design principle was that Glowing Citizens should be ambient, not interruptive. The pass didn't buzz, ping, or demand attention. Instead, it glowed softly when something nearby was relevant — inviting a glance rather than demanding a tap.

Promotions were tailored to place type: gyms and sports centers, cafés, libraries, dance studios, educational centres. A dance studio's salsa class promotion included a music clip — so as you walked past, you could actually hear the rhythm before deciding whether to engage.

The interaction model was deliberately simple and sequential: proximity triggers a glow, a glance reveals the offer, a tap plays a preview, a second tap saves or redeems. No account creation, no app switching, no friction.

The pass was also designed to expire — daily or monthly, like a transit ticket. This disposability was a feature, not a limitation: it kept the system lightweight, privacy-preserving, and anchored to the physical rhythm of city life.

Usage Scenarios

Juan Gets a Free Coffee.
On the Go.

The scenario that anchored the project: Juan is commuting to work. As his tram passes a café, his pass glows. He glances down — a free coffee promotion, valid for 20 minutes. He taps. At the next stop, he redeems it. He didn't search, didn't browse, didn't even take his phone out. The city offered something useful. He said yes.

Free Coffee
Café nearby offers a morning promotion. The pass detects proximity and surfaces the offer at exactly the right moment.
Salsa Class
Dance studio broadcasts its new class — with a 10-second music preview. You hear the rhythm before you decide.
Gym Day Pass
Sports centre offers a one-day trial as you pass by. Tap to save, redeem on your way home.
Library Event
Community centre shares a free workshop happening this evening. The city surfaces civic life, not just commerce.
IKSU sports centre scenario — pass interaction sequence while walking past

IKSU Aqua — a sports and wellness centre in Umeå. As a commuter walks past, the pass surfaces an IKSU Day Pass offer. The sequence shows the pass progressing through offer states as proximity increases.

Passes That Carry
the Identity of the City

Each pass was designed with a generative visual identity tied to its validity period and usage context. The patterns were fluid, organic, and beautiful — making the pass an object people would want to hold and look at, not just tap and pocket.

Pink and orange generative pass — held in hand with UI states below

The physical pass and its digital states — generative ink-like patterns identify the pass period and personality. UI states below show the progression from ambient glow to full offer detail.

Ahead of Its Time

Pre-Smartphone Vision

Designed in 2006 — a year before the iPhone — Glowing Citizens anticipated location-aware commerce, NFC interaction, and ambient computing by nearly a decade.

MFA Distinction

Selected as a graduation project at Umeå Institute of Design — one of Europe's leading interaction design programmes — demonstrating research rigour and design vision.

City as Platform

Established a conceptual framework — the city as a dynamic commerce and civic interface — that anticipated smart city thinking still being explored today.

"An interactive travel pass — a window to see through the buildings." The city isn't a backdrop to daily life. It's the interface itself.
Glowing Citizens — MFA Thesis, Umeå Institute of Design, 2006

Solo Designer,
Full Spectrum

  • Sole designer and researcher on the project
  • Designed and ran Urban Probes field research with commuters
  • Created and facilitated Idea Cubes participatory design workshops
  • Synthesised research into design principles and interaction models
  • Designed the physical pass form factor and generative visual language
  • Prototyped interaction states and usage scenario illustrations
  • Produced the full MFA thesis and presented at Umeå Institute of Design

Ambient Design
is the Hardest Kind

Glowing Citizens taught me that the most powerful interactions are the ones that ask the least of you. Ambient, contextual, peripheral — the pass was designed to exist at the edge of attention, not the centre of it. That's a profoundly different design challenge than building an app people actively choose to open.

It also taught me the power of research methods as design tools. Urban Probes didn't just inform the design — they revealed a way of seeing the city that I couldn't have found through interviews or surveys alone. The photographs participants took told stories about attention, habit, and desire that changed everything I thought I knew about the problem.

And finally: speculative design is still design. Even without a client or a launch date, the rigour of research, iteration, and scenario validation produces work that is credible, provocative, and lasting.

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